Slot: PRIMARY SECONDARY Effect: Panic Animal (Must Equip, Casting Time: 2.0) at Level 5 WIS: +10 HP: +50 MANA: +42 WT: 2.0 Size: SMALL Slot: HEAD AC: 10 True Fellowship - An Everquest Guild > Information > Quest Info > Cleric Epic WalkThrough. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +5 Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM Which race you pick will determine the foundation of you character for the rest of your life in Norrath, so it is kind of important you pick one you like. Class: WAR CLR PAL SHD BRD WT: 0.1 Size: TINY SV COLD: +10 AC: 15 Race: ALL, MAGIC ITEM LORE ITEM WT: 0.1 Size: TINY STR: +5 WIS: +5 WIS: +3 INT: +3 AGI: +7 MANA: +20 WIS: +7 Deity: Innoruuk, MAGIC ITEM LORE ITEM NODROP WT: 1.0 Size: SMALL AC: 25 Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP Race: ALL, MAGIC ITEM Class: ALL except NEC WIZ MAG ENC WT: 0.8 Size: SMALL Slot: WAIST Skill: 1H Blunt Atk Delay: 30 If you have an existing character, you can go through the same process and upgrade to a Heroic character. Slot: ARMS Effect: Flowing Thought I (Worn) WT: 0.8 Size: SMALL AC: 2 WT: 0.1 Size: TINY Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +7 INT: +7 HP: +25 AC: 12 SV DISEASE: +5 SV POISON: +5 This new research system involves finding drops in order to create the base scroll or tome upon which the spell or ability is written. WT: 5.0 Size: SMALL It can also reduce the cost of mana-intensive resurrection spells. WT: 0.8 Size: SMALL WIS: +15 INT: +15 WT: 0.0 Size: TINY WT: 1.5 Size: MEDIUM However, several other classes have spot heals that are often used and extremely helpful. Summons an animated hammer. STR: +4 DEX: +4 STA: +4 CHA: +4 WIS: +4 INT: +4 AGI: +4 HP: +75 MANA: +75 AC: 3 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 A guide on how to play a cleric by someone that doesn't know how to play a cleric. Class: CLR DRU SHM NEC WIZ MAG ENC Slot: HEAD WT: 1.5 Size: LARGE Class: CLR PAL SHM WT: 3.0 Size: SMALL WIS: +8 Slot: HEAD Class: CLR Slot: PRIMARY SECONDARY Race: ALL, Slot: FINGER Class: ALL Race: ALL except IKS, MAGIC ITEM LORE ITEM NO DROP WT: 6.5 Size: MEDIUM Slot: SECONDARY Class: ALL WT: 8.0 Size: MEDIUM DEX: +5 WIS: +9 WIS: +6 INT: +6 HP: +6 Lore Group: Vibrating Gauntlet and Hammer of Infuse Race: ALL, MAGIC ITEM LORE ITEM NO DROP Effect: Flowing Thought I (Worn) WT: 2.0 Size: MEDIUM WT: 1.5 Size: SMALL Class: CLR Once you have memmed the spell you must wait 15 minutes before you can use it. STR: +2 CHA: -5 WIS: +4 AC: 13 AC: 10 Class: CLR The Cleric is a multi-faceted class, and can do many things that are beneficial to a group. Race: ALL, MAGIC ITEM Slot: ARMS AC: 8 WIS: +10 HP: +90 MANA: +50 STR: +20 WIS: +20 INT: +20 HP: +75 MANA: +75 Class: CLR DRU SHM NEC WIZ MAG ENC WT: 5.0 Size: TINY Slot: PRIMARY WT: 0.0 Size: TINY Race: ALL, Slot: BACK SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 HP: +10 MANA: +25 Slot: LEGS Skill: 1H Blunt Atk Delay: 32 AC: 7 This guide covers the first 50 levels of spells for the TLP cleric class. To dismiss this notice, click the X ---> Forums. Race: ALL, Slot: EAR Class: WAR CLR PAL RNG SHD BRD ROG SHM AC: 16 AC: 7 Slot: PRIMARY Race: ALL except IKS, MAGIC ITEM LORE ITEM In this guide i will list the zones by tier where you can level the fastest in Everquest. AC: 7 WT: 0.2 Size: SMALL Class: ALL SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Race: ALL, MAGIC ITEM AC: 2 CHA: +2 WIS: +3 MANA: +15 WT: 2.5 Size: MEDIUM Race: HUM DEF TRL Class: CLR Slot: HANDS AC: 2 AC: 16 Race: ALL, Slot: FACE WT: 1.0 Size: TINY WT: 7.5 Size: LARGE SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 EverQuest Cleric Swarming Guide Swarming in Everquest is a lot of fun, and you can probably remember the first time you saw someone swarming. Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. WT: 0.8 Size: SMALL WIS: +5 INT: +5 MANA: +25 This does not create too many difficulties, except for Dark Elves. Race: ALL, MAGIC ITEM LORE ITEM Class: WAR CLR PAL RNG SHD BRD ROG SHM Class: ALL Slot: BACK WT: 0.5 Size: TINY WT: 0.1 Size: TINY AC: 10 A: Clerics can begin meditating at level eight. SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 WT: 0.3 Size: SMALL WIS: +8 INT: +8 MANA: +45 AC: 15 AC: 15 Slot: NECK Race: ALL, MAGIC ITEM WT: 0.1 Size: TINY STA: +8 WIS: +8 MANA: +30 The best area to start in for fast leveling is Qeynos. AC: 22 Race: ALL, MAGIC ITEM DMG: 20 Class: CLR STR: +10 WIS: +10 INT: +10 HP: +70 MANA: +70 Class: ALL Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM WT: 2.5 Size: MEDIUM AC: 10 In this guide I will only be listing what I believe to be the absolute fastest paths to leveling to 60. WIS: +10 HP: +80 MANA: +40 WT: 0.1 Size: TINY Class: ALL Q: Do the symbol buffs increase in effect when levels are gained and does level effect duration? STR: +3 STA: +5 WIS: +3 MANA: +25 There are a few spells that I mem when I am doing buffs but this is the main spellset that I go into combat with. Only one spell can be used for each deity however. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Q: Why are Clerics robbed of any type of an invisibility spell? AC: 4 Effect: Mark of Karn (Must Equip, Casting Time: 9.0) WT: 0.4 Size: MEDIUM Class: ALL SV POISON: +10 Class: CLR Class: ALL Alteration is by far the most popular choice. SV DISEASE: +2 SV COLD: +2 WT: 0.4 Size: SMALL Q: What do you specialize in if you are a Cleric? For Clerics Alteration is almost certainly the correct Specialization to choose: Evocation is only for the (extremely rare) solo-only Clerics. Double binding my heals are one of those many experimentations. SV FIRE: +10 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 A: Divine Aura can only be used once every fifteen minutes. While Agility is not especially helpful for Clerics, any character with less than 75 Agility suffer penalties, so Dwarven and Erudite Clerics should spend 5 points on Agility to get up to 75. AC: 12 You've discovered RedGuides an EverQuest multi-boxing community ️️. AC: 2 Class: WAR CLR PAL SHD SHM Race: ALL, LORE ITEM AC: 2 Race: ALL, Slot: RANGE PRIMARY SECONDARY AC: 4 Class: ALL Deity: Quellious, MAGIC ITEM LORE ITEM NO DROP That being stated, no priest classes (Druid, Cleric, Shaman) are required to research components for higher level spells. Skill: 1H Blunt Atk Delay: 26 Slot: BACK SECONDARY Below are the starting ability scores for each race. Slot: EAR STR: +6 DEX: +6 STA: +6 CHA: +6 WIS: +6 INT: +6 AGI: +6 HP: +30 MANA: +30 Slot: HEAD Effect: Yaulp II (Must Equip, Casting Time: 1.0) at Level 45 Race: HUM ERU HIE DEF DWF HFL GNM, MAGIC ITEM LORE ITEM NO DROP STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM NO DROP AC: 12 AC: 35 AC: 10 SV MAGIC: +5 Q: I just memmed my Level 1 Divine Aura spell but it's still greyed out. 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